Juego de tronos en el aulaEfecto de la gamificación en la amotivación y en la calidad percibida

  1. Jorge Pelegrín-Borondo 1
  2. Yolanda Sierra-Murillo 1
  3. Cristina Olarte-Pascual 1
  4. Alba García-Milon 1
  1. 1 Universidad de La Rioja
    info

    Universidad de La Rioja

    Logroño, España

    ROR https://ror.org/0553yr311

Revue:
Journal of Management and Business Education

ISSN: 2605-1044

Année de publication: 2020

Volumen: 3

Número: 1

Pages: 72-89

Type: Article

DOI: 10.35564/JMBE.2020.0006 DIALNET GOOGLE SCHOLAR lock_openAccès ouvert editor

D'autres publications dans: Journal of Management and Business Education

Résumé

The loss of students’ motivation (amotivation) is among the most important problems in academic centers. Nowadays, it is still unknown if gamification diminish the loss of students’ motivation and if it affects the perception of the teaching quality in the classroom. This paper develops an exploratory investigation based on a sample of 57 students, from two subjects, from two different degrees, to analyze whether gamification influences motivation and the perception of the teaching quality in the classroom. Results show that gamification not always reduce amotivation and it may even cause an increase in amotivation. Moreover, the influence of gamification depends, among other possible factors, on the teacher, also, gamification has no influence on the teaching quality perception in the classroom. These results open important research lines for future works.