SIGEM, simulación de gestión de empresas, un modelo de juego de negocios para el desarrollo de las competencias genéricas universales (CGU) en la educación superior en Chile

  1. Bonacic Vargas, Jerko José Antonio
Dirigée par:
  1. Julio García del Junco Directeur/trice
  2. Mario Castellanos Verdugo Directeur/trice
  3. Manuel Rey Moreno Directeur/trice

Université de défendre: Universidad de Sevilla

Fecha de defensa: 08 février 2016

Jury:
  1. Emilio Pablo Díez de Castro President
  2. María del Rocío Martínez Torres Secrétaire
  3. María de la Luz Fernández Alles Rapporteur
  4. Rubén Fernández Ortiz Rapporteur

Type: Thèses

Teseo: 395335 DIALNET lock_openIdus editor

Résumé

This work shows that universal generic competences are developed in undergraduate students using a specific business simulator as a method of learning for the object of graduation in undergraduate’s students of a specific university. To address this problem, a conceptual framework was developed with regard to competences, learning and business simulation games. In particular, it was established that Kolb, Bruner & Vigotsky’s theories do provide a theoretical justification of learning through a business game. For the measurement of competences psychological tests developed by an experienced professional in the area of measuring competences were used. These tests were applied at the beginning and at the end of the game. A quasiexperimental design was used to demonstrate the development of said above competences is factual using the mathematic method of triangulation, through a separate control group and a sequencing six consecutive courses for control of confounding variables. These courses were compared using Student t test for related samples and independent samples using SPSS software. It should be noted that these tests are very robust, in the mathematic & statistic sense, for the non-normality and, in the case of independent samples, non- homogeneity of variances. In must be known that it was only possible to show an initial equivalence between two groups, courses 1 and 2. It is assumed that this is due to the heterogeneity of the composition of the courses, in the sense that the students are from different lines of studies, which can vary dramatically between one semester to another. Finally, it is recommended to practice more often; in all different kinds of lines of studies; the method of business games plus workshop activities, along with a permanent measurement of student competencies throughout the duration of their studies.